Are you designing wallpapers for the new iPhone’s gorgeous display?, what about to make funny little things with the folder’s slide effect?
Here’s an example, you get the idea?

Original photo by Reasonably Clever Chris.
Are you designing wallpapers for the new iPhone’s gorgeous display?, what about to make funny little things with the folder’s slide effect?
Here’s an example, you get the idea?

Original photo by Reasonably Clever Chris.
This is the second half of my reconstruction of Saturday’s iPadMadCamp. See also part 1.
Interesting new features in iPhone OS 3.2, the iPad operating system: reusable gesture recognition with UIGestureRecognizer, possibility to copy files to and from an application, file type associations. How to maintain compatibility with iPhone.
A solid, technology-heavy talk. There were many code examples, does someone know where to find them?
User experience design for iPad: use hand movements instead of taps, do prototype testing, and don’t forget there’s a difference between navigating in content and performing a process. A interesting analogy with an amusement park: if it’s well designed you find things easily and enjoy both the attractions and strolling in the park.
Introduction to the accelerometer and orientation APIs. Do on-device testing because the simulator doesn’t give you the face up, face down, and “unknown” orientations.
Source code from the demo is available.
Keko is starting a digital publisher called Ediciones del desastre dedicated to turn-of-the-century mystery stories from Latin America. Apparently there are some very good ones and they are not well known at all. He needs help with the technical part.
This talk spurred a discussion on e-books:
All in all, it was a really stimulating event. ¡Muchas gracias a los organizadores y los participantes!
Yesterday’s iPadMadCamp was an inspiring experience, with interesting talks and stimulating conversations. In case you missed it, this is what we talked about.
If you can fill in some details, like where to find the presentation notes, drop us a line!
Creating seems complicated when you go into iPhone development from a design background. A lot of rapid prototyping can be done without code: setting background images, splash screens, app icons, custom buttons, custom tab bar icons. Amazingly these things are not explained in Apple’s introductory tutorials.
This is what we have learned of user interface design for multitouch tablet devices. An awesome talk with great insights, such as:
Professionally delivered talk and well designed slides. I look forward to seeing more of your work, Javier!

Edit On the right, @sebadog‘s more visual notes from this and the following talk are a must-see :)
The talk provoked a long conversation. Some of the highlights were:
Simulated inertia and friction feel more natural than constant speed in animated transitions. So does animating along a curved path versus along a straight line. Animation is best used sparingly, e.g. to provide continuity when the content of the whole screen changes.
This reminded me of the story behind the Switcher for the 512K Mac:
“I think it might be confusing to switch from one application to another without any feedback,” he told me. “What if someone switches accidentally? Maybe you could use animation to make a smoother transition.”
Part 2 is out now.
Here are the source files used during bilambee’s lightning talk at iPadMadCamp.
Any questions?
Love your iPad and want to use it in every possible occasion? Here’s how you can use FlipRate at the office.
In small places your lunch options are pretty much eating out or bringing lunch from home. Bob had prime rib delivered to work from a nearby restaurant, what grade does he get?
Ah, YouTube, the great time waster. Why not make it more social and rate the videos with FlipRate? Does the Trololo guy beat the Trololo cat, or did they both get old overnight?
What, Janice brought a camera to the party? And actually took pictures? And has got embarrassing photos of everyone? Gather around and rate the funniest low moments.
Somebody’s wearing an awesome tee-shirt today? A goofy hat? Support showing a little color and personality with a good grade.
The time got short in the morning and you didn’t have time to have breakfast? And then Jake brought doughnuts and other pastries to the office to celebrate a birthday? Full points to Jake, plus you can use your iPad to show everyone what you think of each cake while you eat.
Your colleague just got a Nokia N-whatever or a Google something with something-droid and is showing it to everyone? Show them what score you think that contraption deserves.
I’m sure everyone has an idea of a prank waiting to be pulled. For example where I work there’s this guy who doesn’t use sugar in his coffee, says it’s too sweet. Instead he uses artificial sweetener from a small dispenser instead. More than once it has occurred to me to trick the dispenser so that the pills just keep flowing when it’s used. Have your iPad ready to rate the reactions :)
The paper bin basket ball is a classic example. Do you get TPS reports that your boss keeps saying you are supposed to fill but you always have something more important to do? Those YouTube videos don’t rate themselves… Anyway, what do you do about that stack of long-overdue forms? Instead of just putting them in the bin you can make them into balls and throw from a distance. Grade the good throws!
You know, the Stone Age, the Copper Age, the Bronze Age, the Iron Age… and now, the Wood Age. I bet if you turn on your iPhone (or iPad if you are a lucky one) you will find traces of wood in many of your favourite Apps.

Well, it is a small detail, but you have wood in the TV case.

Wood everywhere, like a real piece of furniture.
Yeah, our last (and first) creation, pretty wood table for all the iPad screen glory.
Even a complete wood guide app!
Maybe this Wood Age will be only a temporary craze, and becomes old fashioned soon (like rounded corners and gradients) but I think it makes lot of sense because, in the deep of our heart, we desire to get back to this…

Well, after some weeks of work we’re pleased to announce our very first application, FlipRate.
Maybe you’ve wondered how it’s possible that some people (like Panelfly or even us) have photos of iPads with their apps in them weeks before the devices arrive to the market.
Well, the trick is to take the official photos by Apple and replace the screen content. It’s not difficult but a little tedious, especially getting the perspective transforms right. To save time and effort you can use this Photoshop template that does all the work you. Replace the placeholder images with your screenshots and you’re done!

This work is licensed under a Creative Commons Attribution-Share Alike 3.0 Unported License.
Open the template in Photoshop. Double click the layers named “Double click!” (pretty simple, huh?) or right click on the layer and choose “Edit Contents”. The placeholder image should open in a new window.

Now paste a screenshot of your app on top of the placeholder called “Your app”, save the document and close it. The iPad must have now your app inside. Repeat for the second screen.

Tweet it! :)

We’re very excited about this, our very first app for iPad, stay tuned!
The iPad is coming and the device dimensions are now final! We like to sketch our initial user interface design the old-school way with pen and paper, so we use these blank printed life-size mock-iPads. End to the fear of a blank canvas! A4 and Letter sizes included, of course.

This work is licensed under a Creative Commons Attribution-Share Alike 3.0 Unported License.